With how limited the demo is, I'm not surprised that the elements can feel lackluster. Overall, it just doesn't feel like there's much incentive to run any loadout except "do as much damage as possible as fast as possible" which from my experience seemed to be a wooden gun filled with max-level flame bullets, and that's disappointingly boring. Being soaked in oil does cause the enemies to trail fire as they move around, however this fire also hurts you if you move into it and restricts your movement if you don't, making oil bullets worse than useless. I know you can make healing guns, but I can't imagine it'd be more efficient to sit there and keep your pet on life support than it would be to just shoot the enemies dead.Īs for oil bullets, in testing, enemies soaked in oil don't seem to take any more damage from fire than enemies not soaked in oil, making them useless. The ice bullet freeze-break mechanic feels useless because even if you do deal enough damage to break the ice, it seems to do less damage than you would've done by just skipping the freeze and spending that time shooting the enemy with any other kind of bullet instead.Ĭharming enemies is a neat idea, but anything strong enough to be useful like those goats or sword-wielding constructs requires an annoying amount of time/shots to fully charm (even at max upgrade level for Charm Bullets I,) enemies seem to immediately aggro the charmed mobs as soon as they're damaged by them, the charmed mobs make no attempt to dodge attacks, and they don't seem to have a lot of health so they generally die pretty quickly. Not only that, but the flame bullets seem disproportionately good at it, to the point where I wonder how many people used anything else. I reached the end of the demo and tried out a variety of bullet types, and unfortunately most of them are just various flavors of dealing damage.
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